Spells / Sleep

Sleep

enchantment (compulsion) mind-affecting
LevelAdept 1, Arcanist 1, Bard 1, Shaman 1, Skald 1, Sorcerer 1, Witch 1, Wizard 1Casting time1 roundRangemedium (100 ft. + 10 ft./level)Areaone or more living creatures within a 10-ft.-radius burstDuration1 min./levelSaving throwWill negatesComponentsV, S, M (fine sand, rose petals, or a live cricket)

Engine mechanics - what the game actually does

ApplyConditionWill save negatesapplies Unconscious

applies Unconscious, Will negates for 1 min./level

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.