Spells / Sleet Storm

Sleet Storm

conjuration (creation) cold
LevelArcanist 3, Bloodrager 3, Druid 3, Elementalist Wizard 3, Hunter 3, Magus 3, Shaman 3, Sorcerer 3, Witch 3, Wizard 3Casting time1 standard actionRangelong (400 ft. + 40 ft./level)Areacylinder (40-ft. radius, 20 ft. high)Duration1 round/levelSaving thrownoneComponentsV, S, M/DF (dust and water)

Engine mechanics - what the game actually does

Vision

grants information/senses (engine vision flags)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). The sleet extinguishes torches and small fires.