Spells / Snare
Snare
transmutation
LevelDruid 3, Hunter 2, Ranger 2Casting time3 roundsRangetouchTargetstouched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./levelDurationUntil triggered or brokenSaving thrownoneComponentsV, S, DF
Engine mechanics - what the game actually does
Damage1 d6untypedapplies Entangled
1d6 untyped
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell enables you to make a snare that functions as a magic trap. The snare can be made from any supple vine, a thong, or a rope. When you cast snare upon it, the cordlike object blends with its surroundings (DC 23 Perception check for a character with the trapfinding ability to locate). One end of the snare is tied in a loop that contracts around one or more of the limbs of any creature stepping inside the circle. If a strong and supple tree is nearby, the snare can be fastened to it. The spell causes the tree to bend, straightening when the loop is triggered, dealing 1d6 points of damage to the creature trapped and lifting it off the ground by the trapped limb or limbs. If no such tree is available, the cordlike object tightens around the creature, dealing no damage but causing it to be entangled. The snare is magical. To escape, a trapped creature must make a DC 23 Escape Artist check or a DC 23 Strength check that is a full-round action. The snare has AC 7 and 5 hit points. A successful escape from the snare breaks the loop and ends the spell.