Spells / Solid Fog
Solid Fog
conjuration (creation)
LevelArcanist 4, Elementalist Wizard 4, Magus 4, Shaman 4, Sorcerer 4, Witch 4, Wizard 4Casting timeRangeDuration1 min./levelComponents: V, S, M (powdered peas and an animal hoof)
Engine mechanics - what the game actually does
Terrain
creates matter/terrain features (engine obstacles)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like fog cloud , but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through a solid fog move at half their normal speed and take a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. A creature cannot take a 5-foot-step while in solid fog . Solid fog , and effects that work like solid fog , do not stack with each other in terms of slowed movement and attack penalties. Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round. Solid fog can be made permanent with a permanency spell. A permanent solid fog dispersed by wind reforms in 10 minutes.