Spells / Spiritual Weapon

Spiritual Weapon

evocation force
LevelCleric 2, Inquisitor 2, Oracle 2, Shaman 2, Warpriest 2Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Duration1 round/level (D)Saving thrownoneComponentsV, S, DF

Engine mechanics - what the game actually does

Damage1 d8force

1d8 force

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the reduction in damage associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers. Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round's target....