Spells / Stabilize

Stabilize

conjuration (healing)
LevelAdept 0, Cleric 0, Druid 0, Hunter 0, Inquisitor 0, Oracle 0, Warpriest 0, Witch 0Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone living creatureDurationinstantaneousSaving throwWill negates (harmless)ComponentsV, S

Engine mechanics - what the game actually does

HealingWill save negates

dying creature immediately stabilizes (stops losing hp)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Upon casting this spell, you target a living creature that has -1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.