Spells / Sunburst

Sunburst

evocation light
LevelArcanist 8, Druid 8, Shaman 8, Sorcerer 8, Wizard 8Casting time1 standard actionRangelong (400 ft. + 40 ft./level)Area80-ft.-radius burstDurationinstantaneousSaving throwReflex partial; see textComponentsV, S, M/DF (sunstone and fire source)

Engine mechanics - what the game actually does

Damage6 d6untypedReflex save negatesapplies Blinded

6d6 (max 24d6) untyped, Reflex partial

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half. An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save. The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures. Sunburst dispels any darkness spells of lower than 9th level within its area.