Spells / Symbol Of Insanity
Symbol Of Insanity
enchantment (compulsion) mind-affecting
LevelArcanist 8, Cleric 8, Oracle 8, Sorcerer 8, Warpriest 8, Witch 8, Wizard 8Casting timeRangeDurationSaving throwWill negatesComponentsV, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
Engine mechanics - what the game actually does
ApplyConditionWill save negates
triggered rune, 60-ft radius: permanent insanity (continuous confusion), Will negates; rune active 10 min/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like symbol of death , except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the insanity spell). Unlike symbol of death , symbol of insanity has no hit point limit; once triggered, a symbol of insanity simply remains active for 10 minutes per caster level. Note Magic traps such as symbol of insanity are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the trapfinding class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 33 for symbol of insanity .