Spells / Symbol Of Persuasion

Symbol Of Persuasion

enchantment (charm) mind-affecting
LevelArcanist 6, Cleric 6, Oracle 6, Sorcerer 6, Warpriest 6, Witch 6, Wizard 6Casting timeRangeDurationSaving throwWill negatesComponentsV, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)

Engine mechanics - what the game actually does

ApplyConditionWill save negates

triggered rune, 60-ft radius: charmed (as charm monster) 1 hr/CL, Will negates; rune active 10 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like symbol of death , except that all creatures within the radius of a symbol of persuasion instead become charmed by the caster (as the charm monster spell) for 1 hour per caster level. Unlike symbol of death , symbol of persuasion has no hit point limit; once triggered, a symbol of persuasion simply remains active for 10 minutes per caster level. Note Magic traps such as symbol of persuasion are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the trapfinding class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 31 for symbol of persuasion .