Spells / Temporal Stasis

Temporal Stasis

transmutation
LevelArcanist 8, Sorcerer 8, Wizard 8Casting time1 standard actionRangetouchTargetscreature touchedDurationpermanentSaving throwFortitude negatesComponentsV, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 5,000 gp)

Engine mechanics - what the game actually does

DispelFortitude save negates

dispel check: d20 + CL vs 11 + target CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creature, time ceases to flow, and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. This state persists until the magic is removed (such as by a successful dispel magic spell or a freedom spell).