Spells / Tiny Hut

Tiny Hut

evocation force
LevelArcanist 3, Bard 3, Skald 3, Sorcerer 3, Wizard 3Casting time1 standard actionRange20 ft.Duration2 hours/level (D)Saving thrownoneComponentsV, S, M (a small crystal bead)

Engine mechanics - what the game actually does

Terrain

opaque 20-ft-diameter force hemisphere shelters caster + 9 Medium creatures, interior held at 70 deg F, 2 hr/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the sphere projects above the ground, and the lower hemisphere passes through the ground. As many as nine other Medium creatures can fit into the field with you; they can freely pass into and out of the hut without harming it. However, if you remove yourself from the hut, the spell ends. The temperature inside the hut is 70° F if the exterior temperature is between 0° and 100° F. An exterior temperature below 0° or above 100° lowers or raises the interior temperature on a 1-degree-for-1 basis. The hut also provides protection against the elements, such as rain, dust, and sandstorms. The hut withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The interior of the hut is a hemisphere. You can illuminate it dimly upon command or extinguish the light as desired. Although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut (they have total concealment).