Spells / Tongues

Tongues

divination
LevelAdept 3, Alchemist 3, Arcanist 3, Bard 2, Cleric 4, Inquisitor 2, Oracle 4, Shaman 4, Skald 2, Sorcerer 3, Summoner 3, Warpriest 4, Witch 3, Wizard 3Casting time1 standard actionRangetouchTargetscreature touchedDuration10 min./levelSaving throwWill negates (harmless)ComponentsV, M/DF (a clay model of a ziggurat)

Engine mechanics - what the game actually does

VisionWill save negates

grants information/senses (engine vision flags)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect. The subject can speak only one language at a time, although it may be able to understand several languages. Tongues does not enable the subject to speak with creatures who don't speak. The subject can make itself understood as far as its voice carries. This spell does not predispose any creature addressed toward the subject in any way. Tongues can be made permanent with a permanency spell.