Spells / Vampiric Touch
Vampiric Touch
necromancy
LevelAntipaladin 3, Arcanist 3, Bloodrager 3, Magus 3, Sorcerer 3, Witch 3, Wizard 3Casting time1 standard actionRangetouchTargetsliving creature touchedDurationinstantaneous/1 hour; see textSaving thrownoneComponentsV, S
Engine mechanics - what the game actually does
Damage1 d6negative energy
1d6 (max 10d6) negative energy
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. You can't gain more than the subject's current hit points + the subject's Constitution score (which is enough to kill the subject). The temporary hit points disappear 1 hour later.