Spells / Vampiric Touch

Vampiric Touch

necromancy
LevelAntipaladin 3, Arcanist 3, Bloodrager 3, Magus 3, Sorcerer 3, Witch 3, Wizard 3Casting time1 standard actionRangetouchTargetsliving creature touchedDurationinstantaneous/1 hour; see textSaving thrownoneComponentsV, S

Engine mechanics - what the game actually does

Damage1 d6negative energy

1d6 (max 10d6) negative energy

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. You can't gain more than the subject's current hit points + the subject's Constitution score (which is enough to kill the subject). The temporary hit points disappear 1 hour later.