Spells / Veil
Veil
illusion (glamer)
LevelArcanist 6, Bard 6, Skald 6, Sorcerer 6, Wizard 6Casting time1 standard actionRangelong (400 ft. + 40 ft./level)Targetsone or more creatures, no two of which can be more than 30 ft. apartDurationconcentration + 1 hour/level (D)Saving throwWill negates; see textComponentsV, S
Engine mechanics - what the game actually does
ProtectionWill save negates
illusory disguise over 1 creature/CL (appear as any creatures chosen), Will negates/disbelief, concentration + 1 hr/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check. Unwilling targets can negate the spell's effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.