Spells / Wall Of Thorns
Wall Of Thorns
conjuration (creation)
LevelDruid 5, Hunter 5, Shaman 5Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Duration10 min./level (D)Saving thrownoneComponentsV, S
Engine mechanics - what the game actually does
Terrain
creates matter/terrain features (engine obstacles)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human's finger. Any creature forced into or attempting to move through a wall of thorns takes piercing damage per round of movement equal to 25 minus the creature's AC. Dexterity and dodge bonuses to AC do not count for this calculation. (Creatures with an AC of 25 or higher, without considering Dexterity and dodge bonuses, take no damage from contact with the wall.) You can make the wall as thin as 5 feet thick, which allows you to shape the wall as a number of 10-by-10-by-5-foot blocks equal to twice your caster level. This has no effect on the damage dealt by the thorns, but any creature attempting to break through takes that much less time to force its way through the barrier. Creatures can force their way slowly through the wall by making a Strength check as a full-round action. For every 5 points by which the check exceeds 20, a creature moves 5 feet (up to a maximum distance equal to its normal land speed). Of course, moving or attempting to move through the thorns incurs damage as described above. A creature trapped in the thorns can choose to remain motionless in order to avoid taking any more damage. Any creature within the area of the spell when it is cast takes damage as if it had moved into the wall and is caught inside. In order to escape, it ...