Spells / Warp Wood
Warp Wood
transmutation
LevelDruid 2, Hunter 2, Shaman 2Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targets1 Small wooden object/level, all within a 20-ft. radiusDurationinstantaneousSaving throwWill negates (object)ComponentsV, S
Engine mechanics - what the game actually does
UtilityWill save negates
warps 1 Small wooden object/CL (Medium=2, Large=4, Huge=8): doors spring open or stick, ranged weapons ruined, melee weapons -4 attack; Will negates (object)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a Strength check to open, at your option). A boat or ship springs a leak. Warped ranged weapons are useless. A warped melee weapon causes a -4 penalty on attack rolls. You may warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp wood (effectively warping it back to normal) with this spell. Make whole , on the other hand, does no good in repairing a warped item. You can combine multiple consecutive warp wood spells to warp (or unwarp) an object that is too large for you to warp with a single spell. Until the object is completely warped, it suffers no ill effects.