Spells / Zone Of Truth

Zone Of Truth

enchantment (compulsion) mind-affecting
LevelCleric 2, Inquisitor 2, Oracle 2, Paladin 2, Warpriest 2, Witch 2Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Area20-ft.-radius emanationDuration1 min./levelSaving throwWill negatesComponentsV, S, DF

Engine mechanics - what the game actually does

DebuffWill save negates

20-ft-radius emanation: creatures cannot speak deliberate lies (evasion still possible), Will negates, 1 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Affected creatures are aware of this enchantment. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. Creatures who leave the area are free to speak as they choose.